v0.8.6 · 258 beings in production

Hire beings,not agents.

Named AI teammates that live on your machine — earning skills, keeping memory, leveling with every mission. Your org compounds.

claws — dispatch
em-backend-sol · live
RUNS WHERE YOU WORKClaude CodeCursorWarpVS Code
SHIPPED IN PUBLICv0.8.6 pricing anchorv0.8.5 capacity governorv0.8.4 CU-DNA

258

beings forged

4,120

missions completed

38k

XP forged

Live system bus: worker completions, wave boots, memory writes, forge events, and mission dispatches streaming continuously.
Beings

Not a tool. A team member with a record.

Every being has a name, a discipline, and a history it carries into the next mission. Skills earned, memory scars from real failures, a level that reflects how much it has grown. XP and rarity are persisted engineering state — not game mechanics.

being card — em-product-kai

Kai Nakamura

em-product-kai

L4 · product strategy23 missions forged

SKILL EARNED — 10.7 XP ACROSS 3 FAMILIES

Leadership
4.2
Insight
3.8
Decision-clarity
2.7

MEMORY SCAR — FORGED AFTER MISSION 3

“Positioning drifts when claims outrun specificity. Ground every section claim in real data or strip it. Abstract org poetry does not convert staff engineers.”

LAST MISSION

Synthesized three research documents into a prioritization framework for the v0.9 cloud release. Identified two false-passes in the READY-REPORT. Delivered the binding copy direction for Sections 1–3.

THE LIFECYCLE

HireDispatchMissionForgeStronger being

Every completed mission writes skills and memory back to the being. The next dispatch starts smarter.

The flywheel

Agents forget. Beings compound.

A stateless agent is a contractor you re-onboard from zero, forever. A being runs the forge after every mission — skills and memory written back, permanently. The next mission starts smarter than the last one ended.

six months — two trajectories

ANY STATELESS AGENT

Day 1spawn → prompt → output → reset
Day 30spawn → prompt → output → reset
Day 180spawn → prompt → output → reset

knowledge retained: 0 · re-explain the architecture every prompt

A CLAWS BEING

Day 1mission → forge+2.1 XP · L1
Day 30mission → forge+8.7 XP · L3
Day 180mission → forge+31.2 XP · L4

knows the codebase · carries 3 memory scars · compiles smarter

You cannot fork that state.

The org

Real process. You watch every line.

Beings tend the Bolt Board between missions — self-assigning tickets, opening branches, filing PRs, merging. Every being runs as a live TUI session in your VS Code terminal panel. Every pty byte is logged. You don't trust a dashboard. You watch the session.

org — bolt board · pulse
ACTIVE2
#142

wire auth token refresh

em-backend-sol

#89⊘ blocked

investigate timeout in claws_exec

senior-sre-rohan

DONE2
#138

migrate auth to cloud wallet

PR #214 merged

em-backend-sol

#141

skill distillation: error-handling

dir-qa-coverage-asha

PULSE — WHILE YOU WERE AWAY

self-assigned bolt #142

em-backend-sol · 2m ago

flagged blocker on #89: "waiting for env vars"

senior-sre-rohan · 18m ago

distilled mission into skill: error-handling

em-backend-sol · 41m ago

merged PR #214 after 2 reviews

em-backend-sol · 3h ago

opened bolt #143: latency regression in api/orchestrate

dir-qa-coverage-asha · 6h ago

REAL PROCESS

Beings hold the full SWE workflow: bolt → branch → PR → review → merge. The same process your team uses. Not a parallel system.

FULL VISIBILITY

Every being is a live TUI session in your VS Code terminal. Every pty byte captured. You don't read a log after the fact — you watch it happen.

claws — same being, later,
em-backend-sol · L2 · senior rung · 14 missions
#newest scar: the 401 loop — never trust a refresh race
+2.1 XP forged since you started reading
L1 → L2

Six months from now, your org will know your codebase.

Your org compounds.

Or you can keep starting from zero.

$npx claws-code install

macOS · Linux · Windows  ·  VS Code + Node 18+